Way of the Wolf
I initially joined the Way of the Wolf team as a 3D artist, and after 3 months stepped up as the art team lead when more concrete structure was needed. It was my first large team student project, and my first project as a lead, with challenging environments and characters to flesh out.
I worked closely with the 20 person dev team and a team of 12 external 2D and 3D artists to create and iterate on assets that would best communicate danger, set goals, elicit emotions, and create attachment within the player. I also coordinated with the design and engineering teams for implementation of level art and character animation.
I worked closely with the 20 person dev team and a team of 12 external 2D and 3D artists to create and iterate on assets that would best communicate danger, set goals, elicit emotions, and create attachment within the player. I also coordinated with the design and engineering teams for implementation of level art and character animation.