Linger |
Programming: Joey Tan
Art and Design: Rachel Emig and Joey Tan |
Over 5 months, my partner Joey Tan and I concepted, prototyped, produced, and shipped Linger, a 3D first person horror game. The game built with a small core team and aid from 2 external sound designers and 2 external usability research testers.
On top of my responsibilities as a co-designer, I managed our documentation, coordinated external asset production, and adapted scope based on production velocity. I also coordinated user testing and design changes based on feedback, all while maintaining a strict production timeline.
On top of my responsibilities as a co-designer, I managed our documentation, coordinated external asset production, and adapted scope based on production velocity. I also coordinated user testing and design changes based on feedback, all while maintaining a strict production timeline.